This costs much less than combining enchantments from two similar items, and can give enchantments to items that they could not get at an enchanting table. Combining a tool with an enchanted book to add the book's enchantment to the tool.The durabilities combine similar to using a crafting table, and the enchantments are combined following rules detailed below. Combining two items of the same kind and material that have durability, e.g.Golden, wooden, diamond, netherite, leather and iron tools/weapons/armor can be repaired using an anvil, but fishing rods, bows, and crossbows cannot be repaired using sticks, despite being made from sticks. Acceptable items for repair have the material to use in their default name, except for chainmail (repaired with iron ingots), turtle shells (repaired with scutes), and elytra (repaired with phantom membranes). For example, iron ingots can be used to repair iron tools and armor. Repairing any gear with units of its material.Most blocks lose the rename when placed, except some containers, which shows the name if opened (naming a chest "My Custom Named Chest" causes the chest name to turn into "My Custom Named Chest" if placed and opened). Any changed name appears as italic and is not colored by rarity. Renaming any item, including normal blocks. All its functions, except for damaging mobs and players, cost experience levels, and some have material costs. It can also be used to combine the enchantments of two items, to give an item a custom name, or to crush enemies, mobs or other players that walk beneath it while it is falling, with more damage inflicted upon the target from each block fallen. The anvil is primarily used to repair tools, armor, and weapons, which it can do without stripping their enchantments, unlike the grindstone and crafting table. This page explains the mechanics of the anvil. For anvil mechanics prior to 1.8, see Anvil mechanics/Before 1.8.Įxample showing a repair of two diamond pickaxes. This article is about the current mechanics.
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